THE CHARACTER FILES / 14 OFFICIAL KITS

BLEACH Mirrors High characters

Find the skill that makes your team work. Explore the official versions, from Ichigo’s Arts pressure to Rukia’s control and Aizen’s entry buff.

14 / 14 characters shown

Official introductions dated 23–29 October 2026. The publisher marks these kits as subject to change and does not label their rarity. Match the exact live version before applying the details to a ★3 gift or another unit.

Official [Substitute Soul Reaper] Ichigo Kurosaki promotional artCombo / Attacker

Ichigo Kurosaki

[Substitute Soul Reaper]

Build Attack by connecting with Arts 1.

His Innate Ability raises his Attack after Arts 1 lands. Repeated hits can build the effect, while his Skill provides a separate temporary Attack increase.

Skill
The Resolve to Kill
Mortal Blow
Getsugatensho
Read the skills
Arts 1 — Combo
A sequence of physical strikes.
Arts 2 — Barrage
A spiritual projectile attack using Getsugatensho.
Skill — The Resolve to Kill
Temporarily increases his own Attack.
Mortal Blow — Getsugatensho
A spiritual attack that releases concentrated Spiritual Pressure.

How to read this kit: the preview rewards repeated Arts 1 connections. When comparing Ichigo with another attacker, consider how reliably you can land those hits before using the separate Attack-buff window and his Mortal Blow.

Official character introduction
Official [Espada Number 6] Grimmjow Jeagerjaques promotional artClash / Attacker

Grimmjow Jeagerjaques

[Espada Number 6]

An attacker with a status-ailment condition.

His Innate Ability increases his Attack while he is affected by a Status Ailment. His Skill separately raises both Attack and Defense, without requiring that condition in its listed effect.

Skill
Absolute Powerhouse
Mortal Blow
Cero
Read the skills
Arts 1 — Blitz
A physical lunge toward the opponent.
Arts 2 — Blast
A spiritual projectile attack using Bala.
Skill — Absolute Powerhouse
Temporarily increases his own Attack and Defense.
Mortal Blow — Cero
A spiritual beam attack against the opponent.

How to read this kit: separate the conditional Innate bonus from the Skill's stated Attack and Defense buffs. The preview's broad introduction mentions Arts 2 damage, but the detailed Skill text lists only Attack and Defense increases.

Official character introduction
Official "Squad 6 Lieutenant" Renji Abarai promotional artClash / Debuffer

Renji Abarai

"Squad 6 Lieutenant"

Counters can weaken the opponent's Defense.

His Innate Ability reduces enemy Defense after a successful counter. His Skill improves Clash Victory Rate, supporting the counter-focused condition rather than guaranteeing a win.

Skill
Rising Battle Instinct
Mortal Blow
Zabimaru
Read the skills
Arts 1 — Blitz
A physical lunge toward the opponent.
Arts 2 — Reach
A physical slash with Zabimaru's extending blade.
Skill — Rising Battle Instinct
Temporarily increases his Clash Victory Rate.
Mortal Blow — Zabimaru
A physical extended-blade attack that inflicts Faint.

How to read this kit: evaluate Renji around successful counters. The Defense reduction is tied to that trigger, so simply placing him in a team does not establish that the debuff will be active when another attacker needs it.

Official character introduction
Official [Squad 6 Captain] Byakuya Kuchiki promotional artShadow / Debuffer

Byakuya Kuchiki

[Squad 6 Captain]

Apply Bleed, then exploit the afflicted target.

His Arts hits have a chance to inflict Bleed through his Innate Ability. Arts 2 gains extra damage against a Bleeding enemy, and his Skill offers Bind as another Status Ailment.

Skill
Bakudo #61: Rikujokoro
Mortal Blow
Senbonzakura
Read the skills
Arts 1 — Combo
A sequence of physical strikes.
Arts 2 — Reach
A physical ranged attack using Senbonzakura.
Skill — Bakudo #61: Rikujokoro
A spiritual ranged attack that applies Bind.
Mortal Blow — Senbonzakura
A physical blade attack with a chance to inflict Bleed.

How to read this kit: check whether Bleed is active before judging Arts 2's conditional benefit. Bleed and Bind also give a status-focused teammate a condition to investigate, but that interaction alone does not establish a best team.

Official character introduction
Official [Squad 13 Lieutenant] Rukia Kuchiki promotional artChain / Supporter

Rukia Kuchiki

[Squad 13 Lieutenant]

Turn attacks on afflicted enemies into team Critical support.

Her Innate Ability increases the team's Critical Hit Rate after she attacks an enemy affected by a Status Ailment. Her own kit supplies Bind through her Skill and Freeze through her Mortal Blow.

Skill
Bakudo #1: Sai
Mortal Blow
Tsuginomai Hakuren
Read the skills
Arts 1 — Barrage
A spiritual projectile attack using Sokatsui.
Arts 2 — Combo
A sequence of physical strikes.
Skill — Bakudo #1: Sai
A spiritual ranged attack that applies Bind.
Mortal Blow — Tsuginomai Hakuren
A spiritual frost attack that inflicts Freeze.

How to read this kit: Rukia's support condition depends on attacking an afflicted target. Read her together with a teammate's actual status application or Critical-hit trigger, rather than assuming that the Supporter label grants an unconditional team bonus.

Official character introduction
Official [Squad 12 Captain] Mayuri Kurotsuchi promotional artChain / Debuffer

Mayuri Kurotsuchi

[Squad 12 Captain]

Poison sets up a stronger Physical Defense reduction.

His Innate Ability gives Arts hits a chance to inflict Poison and reduce enemy Defense. His Skill reduces Physical Defense further when the target is already Poisoned.

Skill
Relentless Research
Mortal Blow
Medical Experimentation
Read the skills
Arts 1 — Combo
A sequence of physical strikes.
Arts 2 — Reach
A physical attack with an extending weapon.
Skill — Relentless Research
Reduces enemy Physical Defense, with an additional reduction against a Poisoned target.
Mortal Blow — Medical Experimentation
A physical Ashisogijizo attack with a chance to inflict Paralyze.

How to read this kit: distinguish Poison setup from the follow-up Physical Defense reduction. That specific defense category matters when examining a teammate's attacks; a spiritual attack should not be assumed to receive the same benefit from this Skill.

Official character introduction
Official [Schrift "E"] Bambietta Basterbine promotional artClash / Attacker

Bambietta Basterbine

[Schrift "E"]

Burn creates the condition for extra Arts 2 damage.

Arts 1 can inflict Burn through her Innate Ability, while Arts 2 gains extra damage against a Burned enemy. Her Mortal Blow also applies Burn.

Skill
Quincy with Schrift "E"
Mortal Blow
The Explode
Read the skills
Arts 1 — Feint
A spiritual projectile attack performed while stepping backward.
Arts 2 — Power
A physical single-strike attack.
Skill — Quincy with Schrift "E"
Increases Draw Point Bonus.
Mortal Blow — The Explode
A spiritual explosion attack that inflicts Burn.

How to read this kit: treat Burn application and the Arts 2 payoff as separate parts of her plan. Her listed Skill grants Draw Point Bonus; it should not be rewritten as a direct Attack increase when comparing buff windows.

Official character introduction
Official [Quincy] Uryu Ishida promotional artCombo / Attacker

Uryu Ishida

[Quincy]

Poison can activate offense, but the Mortal Blow costs HP.

His Innate Ability increases Attack and Arts 1 damage while he is Poisoned. His Skill boosts Arts 2 damage. His Mortal Blow has a separate self-damage-over-time cost.

Skill
Quincy Survivor
Mortal Blow
Radiant Flash Arrow
Read the skills
Arts 1 — Barrage
A spiritual ranged attack using reishi arrows.
Arts 2 — Blast
A spiritual ranged attack using reishi arrows.
Skill — Quincy Survivor
Temporarily increases Arts 2 damage.
Mortal Blow — Radiant Flash Arrow
A spiritual attack with a large reishi arrow that also damages Uryu over time.

How to read this kit: keep the Poison condition separate from the Mortal Blow's self-damage. The preview does not say that the self-damage applies Poison, so it does not establish a self-activating Innate combo. Include the HP cost when assessing his kit.

Official character introduction
Official [Flash Master] Yoruichi Shihoin promotional artShadow / Debuffer

Yoruichi Shihoin

[Flash Master]

Seal enemy Switches and build Attack through evasions.

Her Innate Ability increases her Attack after a successful Vanishing Evasion, with a stacking limit. Her Skill temporarily prevents the opponent from Switching.

Skill
First Battle in a Century
Mortal Blow
Instant Kill
Read the skills
Arts 1 — Combo
A sequence of physical strikes.
Arts 2 — Blitz
A physical lunge toward the opponent.
Skill — First Battle in a Century
Temporarily seals the opponent's ability to Switch.
Mortal Blow — Instant Kill
A physical rapid-strike attack that inflicts Stagger.

How to read this kit: Switch denial is a control effect, while her Attack bonus requires successful Vanishing Evasions. Assess the trigger and the restriction separately; the kit does not establish permanent Switch denial or an automatic Attack bonus.

Official character introduction
Official [Squad 10 Captain] Toshiro Hitsugaya promotional artCombo / Attacker

Toshiro Hitsugaya

[Squad 10 Captain]

Critical damage activates Attack and Frostbite effects.

His Innate Ability raises his Attack after Critical Damage and can inflict Frostbite. His Skill provides another temporary Attack increase, and his Mortal Blow can Freeze the opponent.

Skill
Youngest Captain
Mortal Blow
Hyorinmaru
Read the skills
Arts 1 — Combo
A sequence of spiritual strikes.
Arts 2 — Blitz
A spiritual lunge toward the opponent.
Skill — Youngest Captain
Temporarily increases his own Attack.
Mortal Blow — Hyorinmaru
A spiritual ice-dragon attack with a chance to inflict Freeze.

How to read this kit: an ally's Critical Hit Rate support matches his Innate trigger on paper. Check that condition and the relevant status effect separately: Frostbite appears in the Innate, while the detailed Mortal Blow card lists a chance to Freeze.

Official character introduction
Official [Squad 10 Lieutenant] Rangiku Matsumoto promotional artChain / Supporter

Rangiku Matsumoto

[Squad 10 Lieutenant]

Returning to Standby creates a team Critical window.

Her Innate Ability increases the team's Critical Hit Rate after she returns to Standby. The official introduction names Switching and Chain Attack as ways to trigger that return. Her Skill also raises team Critical Hit Rate.

Skill
Lieutenant's Support
Mortal Blow
Ash Tornado
Read the skills
Arts 1 — Blitz
A physical lunge toward the opponent.
Arts 2 — Reach
A physical extending attack using Haineko.
Skill — Lieutenant's Support
Temporarily increases the team's Critical Hit Rate.
Mortal Blow — Ash Tornado
A physical ash-tornado attack that removes debuffs from Rangiku herself.

How to read this kit: her Standby trigger suggests an ally can use the Critical support after she leaves the field. Her Mortal Blow's cleanse is listed for herself, so it should not be treated as a team-wide cleanse.

Official character introduction
Official [Brazo Derecho Del Gigante] Yasutora Sado promotional artShield / Supporter

Yasutora Sado

[Brazo Derecho Del Gigante]

Support team damage and use Shield-style Cover Changes.

His Innate Ability raises team damage on field entry, with additional benefits tied to lower HP. The preview explains that a Shield-style Cover Change does not trigger the outgoing ally's Switch cooldown.

Skill
A Life-Bound Promise
Mortal Blow
El Directo
Read the skills
Arts 1 — Blitz
A physical lunge toward the opponent.
Arts 2 — Power
A physical single-strike attack.
Skill — A Life-Bound Promise
Temporarily increases Sado's own Defense.
Mortal Blow — El Directo
A physical punch that removes debuffs from Sado himself.

How to read this kit: distinguish the team's damage buff from his self-only Defense increase and cleanse. His Cover Change property is a specific Switch-cooldown interaction; it does not mean every switch is free or that he grants a team-wide shield.

Official character introduction
Official [Shunshunrikka] Orihime Inoue promotional artChain / Debuffer

Orihime Inoue

[Shunshunrikka]

Reduce incoming pressure through debuffs and damage reduction.

Her Innate Ability has a chance to reduce enemy Attack on field entry. Her Skill lowers the team's chance of receiving Status Ailments, while her Mortal Blow reduces damage received by all allies.

Skill
Phenomenon Rejection
Mortal Blow
Kotenzanshun
Read the skills
Arts 1 — Feint
A spiritual ranged attack performed while stepping backward.
Arts 2 — Reach
A spiritual extending attack using Kotenzanshun.
Skill — Phenomenon Rejection
Temporarily lowers the chance of Status Ailments being applied to the team.
Mortal Blow — Kotenzanshun
A spiritual attack that temporarily reduces damage received by all allies.

How to read this kit: this preview describes prevention and damage reduction, not HP restoration. Assess Orihime as a defensive debuffer without inventing a healing skill, and keep her probabilistic entry debuff separate from the effects on her cards.

Official character introduction
Official [Standing at the Top] Sosuke Aizen promotional artCombo / Attacker

Sosuke Aizen

[Standing at the Top]

Entry Attack comes with a team Switch-cooldown trade-off.

His Innate Ability increases his Attack on field entry but also extends the team's remaining Switch cooldowns. His Skill gives a separate temporary Attack increase. The entry benefit and the team restriction belong to the same previewed kit.

Skill
Standing at the Top
Mortal Blow
Kyokasuigetsu
Read the skills
Arts 1 — Combo
A sequence of physical strikes.
Arts 2 — Blast
A spiritual projectile attack using Raikoho.
Skill — Standing at the Top
Temporarily increases Aizen's own Attack.
Mortal Blow — Kyokasuigetsu
A physical finishing attack against the opponent.

How to read this kit: plan around both sides of the field-entry effect. An Attack window may help his damage plan, while longer remaining Switch cooldowns can interfere with a rotation that needs an immediate teammate change. Neither effect alone establishes a pull verdict.

Official character introduction

Official game artwork ↗©Tite Kubo/Shueisha, TV TOKYO, dentsu, pierrot ©Bandai Namco Entertainment Inc.